For 3D Charger 4 MB of memory became standard and the card has good compatibility, avoiding problems until new generations of games in It fixed the Battlezone issues at least. I did some feature tests on VT4 in Tomb Raider 2. ATi also kept on missing opportunity to implemented vertex specular highlights under Direct3d, despite having the feature in their proprietary CIF. It scored with imperfect, but well chosen feature set including all important blending modes.

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And Rage II ain’t some speedster. It offered Filtered Ratiometric Expansionwhich automatically adjusted images to full-screen size. This late chip was very similar to the Rage II and supported the same application coding. It was ATI’s first dual texturing renderer, in that it could output rgae pixels per clock two pixel pipelines.

Yet the driver is not preferring format, there is no speed improvement anyway. This is not much of surprise from a chip without texture caching, still despite this optimization in synthetic tests the performance rrage of bilinear filtering remains rather big.

By using this site, you agree to the Terms of Use and Privacy Policy. Initial versions relied on standard graphics memory configurations: Current technologies and software. In games, performance actually rsge.


The texture pdi is just slow, unable to show better rates than three clocks per sample, even at the simplest of scenarios. It is the successor to the Mach series of 2D accelerators.


To my knowledge Rage II did not get any better than this. Announced performance was 26 million perspectively correct texture mapped pixels per second.

Even if these features were “free”, Rage II performance would be far from sti. For 3D Charger 4 MB of memory became standard and the card rag good compatibility, avoiding problems until new generations of games in It was up to Rage Pro to move ATi into higher class 3d gaming. Reported chip clock is 75 MHz, but that is wrong without a doubt.

This page was last edited on 7 Juneat Again and better Autumn came and before anyone could yet realize first Rage will have miserable Direct3D compatibility, ATI unveiled second chip of the line.

ATI RAGE IIC graphics card – RAGE IIC – 4 MB Overview – CNET

There is quite recent driver set for this pair of chips, but opposed to 2. None of the advantages of my Rage IIc can help it challenge any high performance architecture, so I put it against last Virge in disguise.

Blending unit looks flexible enough for any mode early Direct3d apps could throw at it. Rage II in person I bought this board with four memory chips in hope it is 4 MB, but it seems only way to get first Rage II with such capacity is through cards with memory expansion module.


Upon closer look the bilinear filter is really cheap, just like first Rage showed. Needless to say 32 bit frame-buffer color with so little memory, even if well implemented, is out of question. Most important was z-buffering implemented in hardware, as it became requirement for many Direct3D games.

Archived copy as title Pages using deprecated image syntax Commons category link is locally defined. For it’s time it is quite feature rich and can draw nice pictures, unless one nasty bug kicks in. From Wikipedia, the free encyclopedia.

ATI RAGE IIC graphics card – RAGE IIC – 4 MB

This creates obvious color banding on low resolution textures viewed rags close. Rage LT aka Mach64 LT was often implemented on motherboards and in mobile applications like notebook computers.

So I have nothing much to talk eage, gallery is at your disposal anyway. The Rage Pro graphics accelerator was the final revision of the Rage architecture and last use of the Rage brand.

But for the time Rage II line gained big market share among 3d accelerators.